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[16 Oct 2009 | No Comment | ]
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The Cars Of Need For Speed: Nitro Part 2 [Screens]

The cars of Need for Speed: Nitro might lack the detail of Forza 3 or Gran Turismo 5, but they make up for it in sheer brightness. Here’s round 2 of the grand vehicle reveal.
Ten more rides join the nine previously reveled vehicles for the Wii and Nintendo DS racer this week, and so far things are looking just grand. These are Class B vehicles, as opposed to last week’s Class C cars, which means they’re a full letter grade better than those were. With the 1969 Dodge Charger relegated …

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[16 Oct 2009 | No Comment | ]
Assassin's Creed 2 Combat Is Just Plain Brutal [Clips]

In the latest developer diary video for Assassin’s Creed II, Patrice and friends walk us through the game’s dynamic and painful-looking combat system.
The developers here touch on one of my biggest gaming pet peeves in the video – enemies that don’t react to being hit. If I hit someone with an axe, they are going to stagger, get wounded, and possibly die. At least I am assuming this, as I’ve yet to test that. I can’t stand games where you swinging away at the enemy and they don’t react …

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[16 Oct 2009 | No Comment | ]
Zombie Apocalypse Micro-Review: Paint the Town Red [Review]

Nonstop carnage is on the menu in Konami’s Zombie Apocalypse, which brings games’ undying affinity for the undead to a top-down, multidirectional shooter. Does it also hold the same appeal when it’s one – or four – against a thousand?
Loved Senseless Slaughter: Who wouldn’t want to go up against an undead horde with unlimited ammo? No matter how bad it gets, you may still battle this game from that expectation – shooting the limbs off a staggering, growling mob that obligingly stands there and takes it. As a top-down shooter, …

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[16 Oct 2009 | No Comment | ]
We are trying to organise a Kotaku Uncharted ... [From Comments]

We are trying to organise a Kotaku Uncharted deathmatch on Sunday Anyone interested ‘speakup’. I’ll knock together a thread on the forum #speakup

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[16 Oct 2009 | No Comment | ]
Talk Amongst Yourselves [Official Kotaku Forum]

Our TAY trio is ready for the new Kotaku, but they better heed some warnings.
The horse will be able to add images to #cheats, but not yet (A known issue… bear with us).
The troll needs to be patient waiting for his page to appear (Starred commenters can start a page about anything, but it still takes a little bit of time for the page to begin functioning).
And the lady will hopefully understand that that’s a temporary workaround. We hope to make people’s thread-viewing preferences “sticky” again soon (And if she …

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[16 Oct 2009 | No Comment | ]
SEGA Launches "Count-Up" Clock [Sega]

Hate those countdown clocks — haaaaaaaaaaate them. Perhaps someone at SEGA hates them, too. Because the company didn’t launch a countdown clock for upcoming role-playing-game, Resonance of Fate (AKA End of Eternity in Japan).
Instead SEGA launched a count-up clock. There’s a Twitter feed for the game’s character with tweets from Vashyron (“We can only wait for it to stop!) and Zephyr (“Well, when’s that?”).
Clever!
End of Eternity [SEGA]

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[16 Oct 2009 | No Comment | ]
Is This Square Enix's Last PS2 Game? [Playstation 2]

Final Fantasy XI: Vana’diel Collection 2 is getting released in Japan on three platforms (Xbox 360, PC and PS2), but it will only be out on the Xbox 360 and PC in North America.
According to game site Siliconera, this is Square Enix‘s last PS2 title.
As the PS3 picks up more steam, the PS2 era is slowing drawing to a close. The PlayStation 2 has had an incredible run — kinda sad to see it gradually end!
We are following up with Square Enix for confirmation.
Square Enix’s Final PlayStation 2 Game …